TheResident Evilseries has been campaign impregnable for over two decade and continues to enjoy popularity . Resident Evilhas redefine itself multiple times , with the shift to third - soul inResident Evil 4 , and then the slip to first - individual in Resident Evil 7 . Through all this , however , Capcom has continue a trend of remake past game , something they still do to this day .

The late remake ofResident Evil 2and3drew tons of praise from both critic and fans alike , but they are n’t the first games Capcom has redo . The original Resident Evil was remade for GameCube in 2002 , and now rumors have all but substantiate that Capcom isremakingResident Evil 4 .

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It may seem strange to some thatResident Evilcontinues to get remakes when all that time and energy could be put into more marque new experience . However , it ’s a strategy that Capcom clear think will pay off in the long - run .

Remaking Resident Evil Games Is the Safe Bet

After thefeedback fromResident Evil 6 , Capcom had to return to the draught board , which result in the wildly differentResident Evil 7 . It was a big risk , and there were loads of question about if a first - personResident Evilcould actually work on . In universal , a remake of an older game is a much safer bet than try something young . Look at the originalResident EvilandResident Evil 2 ; both games are renowned as classics of the musical style , and titles that helped define natural selection - revulsion .

The remake already have that brand recognition . Playersknow and loveResident Evil 2 , and even fan that have fall off of the serial are likely to pick it up , either out of a sense of nostalgia or a enthrallment in see how the game is redefine with forward-looking standard . On the insolent side , players have no pre - existent affixation to a plot likeResident Evil 7 , outside of it being in the same serial . Then there ’s also the fact that remaking have an constitute core to sour on . account and character designs need to be updated not created , and locations and levels design already have a base to work from . Everything about a remaking is a safer bet , and Capcom’sResident Evilremakes have kept stake in the series surging while the studio apartment works on the next prominent entry .

Remakes Let Capcom Experiment More Easily

While a remaking is generally a safer bet , it serve a dual purpose by permit Capcom ’s studios experiment a little piece . TheResident Evil 2and3remakesstick close to the source material but take huge liberties in the gameplay department . Both game allowed Capcom to further refine its RE Engine , especially in term of facial animation . Resident Evil 2also insert the terrifying AI of Mr. X , who chased and get over players throughout the Raccoon City Police Department . It ’s very likely thatResident Evil Village , or a next game , could see a villain like Mr. X , and the remaking was a skilful way to test that tech out .

These remaking also let Capcom redefine the tarradiddle how they need , and make changes along the way . Resident Evilhas a continuous timeline , and the storytelling quality from the first game to the latest is drastically different . The original games released at a time where storytelling in video game only was n’t as refined , something that can be fixed with big ambitious remakes . produce remakes of belovedResident Evilgames has been a net win for Capcom , and it ’s unlikely to stop anytime soon .

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