Related
Weird Westforces players to convert character with each chapter , and one of those is a Werewolf . With each playable fictitious character comes their specific set of abilities which change gameplay , and expand the story . The Devotee , or Werewolf , is the fourth character that can be dally during the storey and this character uses the powers of Yeb to combat the Benjamin West .
At this compass point , player have a good grasp of the game due to having wreak as three dissimilar characters already . Weapon ability stay on the same and abilities from the fringe benefit tree diagram have been passed down . So the fourth playable reference isnot necessarily new like the Bounty Hunterwho started with nothing .
Related : Every cabal In Weird West
The Werewolf is a character that is part of the Absolutionist who is designate to harness the power of the blood moonlight . The Werewolf is a admixture of everything that was take before , e but with an added emphasis on supportive maneuver . The spells of Yeb are more sphere of burden and supportive abilities , though there is one that is primarily damage . With these while and abilities , the Werewolf strengthens posse member , and himself , to conflict throughout the West .
How to Build The Werewolf inWeird West
Although the summon is lost by completingWeird West ’s guardian playthrough , the Werewolf has five unparalleled ability :
With three supportive abilities , squad play is a big cistron during hisquest inWeird West . However , because of those specific abilities , players can opt how they want to play as the Werewolf and which items they opt to use . In his normal state , the Werewolf behaves like the Bounty Hunter , but the translation bring in his combat style up nigh and personal like the Pigman .
Related : Weird West : How to find oneself ( & Get ) Secret Stashes
When it comes to weapon system - specific abilities inWeird West , a band of the melee import synergize with Yeb ’s Fire . Especially the Charge power that let players rush foe and conduct big hurt with the fitted out melee artillery . The ardent aura from Yeb ’s Fire get on to nearby token in the environs during the commission and spreads apace , and following up with splashing arrows adds supernumerary AOE damage . The shotgun is the least useful due to the aura that the Werewolf ability have , so prioritize flush those ability last .
The amulets that are find inWeird Westare still active when transforming into the wolfman somost amulets have hardheaded useseven after transformation . This think items like the Amulet of the Bloodletter can still be activated at night , and increase the chance to get bleeding on foe . This is also genuine with the Amulet of the ghostwriter which increases melee impairment at night . The greatest amulet that can be used as the Werewolf is the Reaper ’s Amulet which give wellness on every kill . As for the armor , a standard vest that has a rank 30 brace well with poison underground .
During a struggle as the Werewolf inWeird West , it ’s ripe to use the supportive abilities at the start , then take with the arm of choice after that . During some of the missions and hoard hunting , some enemies in will charge toward the player while firing off rounds of shots . That ’s when it ’s best to convert into the werewolf and tank some of the damage , then avenge . While the Werewolf may be an all - around character , the addition of his wolfman transformation adds a really practiced spin to the now - familiar chemical formula .
Next : Dishonored ’s Corvo Attano Appears In Weird West Easter Egg
Weird Westis usable on PC , Xbox , and Playstation .