We Were Here Too , much like its forerunner , features a twosome of players teaming up via puzzler solving and communicating to get away an abandoned castle . UnlikeWe Were Were Herethough , this plot ease up each player a clearer function : one histrion is to take on the persona of the Lord while the other is to play from the position of their churl .

As far asco - op teaser game go , We Were Here Toodoes a great job of expanding on the tense mystery aspect of the first game while also pop the question more complex mystifier that require more tangled teamwork . Communication between the Lord and Peasant is a player ’s great posture .

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Arthur Morgan, V, and Link over a blurred Elden Ring Background

While the responsibility of   observance and communication mostly falls on the Lord inWe Were Here Too , it is up to the Peasant to puzzle out the majority of the puzzles   and ask the appropriate questions to ensure both players make it out of the castle .

How to Escape the Castle in We Were Here Too

Upon entering the first room inWe Were Here Too , the Peasant will find an Lord’s table with three mutable symbols . The Lord will explicate which symbol areneeded to unlock their lever door . Then , they will distinguish another three located above three coffins in their room that will allow both players to move to the next room .

In the next way , the Peasant will occur across a circle with symbols and candles arrange around it . It is up to the Peasant to first light up the candles in the lodge the Lord describes to them . When that is completed successfully , the red-faced and down in the mouth standard in the room with illuminate . The Lord will have to name the symbols on the streamer in their room so that the Peasant can mix the elements of symbols on their banners to touch . Then , the histrion should return to the circle and activate the symbols in the order the Lord tells them . This will start the door to the staircase , but players should assure they switch the lever tumbler on the left before   exiting . There is one more obstacle before the next way : a closed logic gate . To afford it , the Peasant should describe the symbols on the cross on the wall to the Lord who will open up the logic gate using wooden cubes .

At the entryway to the third way , flip-flop the lever to the left . In this way , the Peasant will need to put weapons and shields in the hands of the knights based on the info find from the Lord . At the same time , the player will call for to at times guide the wheel in the middle of the elbow room to keep their Lord animated .

D&D Spellfire Art

There will be a lever behind a door on the left side of the next room in need of flipping . Thenext puzzle will involve the stained glass pictures . The Peasant should rearrange the detachable constituent in accord with what their Lord communicate to them . With that done , move to the elephantine chess board in the room and instruct the Lord on where to move the chess art object so that it kill the two horse . In the second round , use two chess opus to introduce the two towers . This will tolerate the Peasant to enter the maze while the Lord watches on from above . Before stand on the centrepiece though , cross the way and go up the stairs . The last lever can be found behind the doorway on the left . With that out of the way , the Lord will conduct the Peasant safely through the maze .

It is time for Lord and Peasant to reunite , but there is one last gate in the way . The Peasant should relay the symbols on the wheels for the Lord to match .

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A character holding a trunk in art from Eberron: Forge of the Artificer

Reunited at last , it ’s time to will the castle ofWe Were Here Toovia an lift . But there are three rest lever tumbler to pull first . One is in the elbow room to the left field of the entry to the elevator chamber . Another is on the top trading floor , near the departure . The last is at the bottom of the elevator beam of light and will require one of the players to drop onto the ceiling of the elevator to see it as it descends . With every lever pulled , the Lord and the Peasant can razz the elevator all the way to the top and finally be costless oftheir escape way - comparable quest . However , if the Peasant does not pull all the levers , one player will have to stay at the bottom of the lift tool , forced to manoeuver the wheel while the other escapes - a somber homage to the first secret plan .

The success ofWe Were Here Tooproved that the plug shift by the first game in the series was more than just a good luck . devotee of Colorado - op , puzzle game , tense air , escape way , and accomplishment hunting alike all found themselves with something to enjoy . And Total Mayhem Games just   keeps grant .

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We Were Here Too Symbols

We Were Here Toois available on Steam and Playstation 4 .

We Were Here Too Peasant

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