We Were Here Toois Total Mayhem Game ’s subsequence to its on-line co - op teaser biz , We Were Here . The continuation inflate on the closed book and take to the woods room style of the first plot while continuing to quiz instrumentalist ' communicating and skill . As with the first game , there are multiple puzzles to be work and two different potential perspective to play the game from .

The overall objective ofWe Were Here Toois to recover the direction out of an abandon castle . The two perspectives that players can take this meter around are that of a Lord and his Peasant . Just like in the last game , there are achievement for each thespian to unlock . However , the puzzle this time around are even more complex .

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Arthur Morgan, V, and Link over a blurred Elden Ring Background

As the Lord inWe Were Here Too , musician will need to flip a phone number of lever throughout their journey to unlock the castle doors . Players should keep this in mind as they enter the first room of the game .

How to Escape the Castle in We Were Here Too

In the first puzzle room ofWe Were Here Too , the Lord will come across three red symbols under the storey that needs to be relay to the Peasant . Once the other participant has solve the puzzle involving those symbols , the lever room will unlock . Above the three coffins should be another set of symbols to be relay to the Peasant . This will unlock the door to the next room . This is just the beginning of the game ’s stress on communication , much likeother asymmetric multiplayer games .

There are three   co - op puzzles in the second room   ofWe Were Here Too . The first take a book in the middle of the room that show cd congeal in a specific array .   The Peasant must light the candles in the order the record has them arranged , so careful communicating between histrion is key . When the Peasant succeeds , the symbol on the banner in the Lord ’s way will begin to glow . These must also be described to thePeasant so they can solve the puzzlethat will open up this way ’s lever door . Once the lever has been switched , the Lord should go behind the rule book with the candle and report the last readiness of symbolic representation from rightfulness to leave . Finally , the Lord must travel through a series of chamber with wooden cubes that emcee triangular sign . It is up to the Peasant this prison term to tell the Lord the place these cube should be placed in on an altar in each sleeping room .

The lever in the third room is n’t blocked by any puzzles and can be pull without delay . Further into the room , there are knight holding weapons and shield . The Lord should key these to the Peasant , as well as the symbols over their heads . The Peasant will complete the puzzle that opens the gate to the next way .

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The final lever is at the entryway of the fourth room and to the right . After flipping it , the Lord ofWe Were Here Tooshould describe the stained glass windows in the room to the Peasant in the order they seem . Once the Peasant solves this puzzle , a cheat - alike game dress up on a table to the room ’s left wing will activate . The Peasant will relay instructions on how the Lord should conduct the cat’s-paw safely across the card . There will be some legal cue and , when the chess board drops into the mesa , the door will unfold . For a moment , The Lord will be able to see their Peasant from a balcony . They will be stuck in a maze and will call for the Lord ’s directions to get through it . This puzzle is especially tense with the sudden change in euphony and tone , giving the biz ahorror - esque feel to it , a la Inscryption .

In the fifth way , a logic gate with symbols will severalize the Lord and the Peasant . The two will involve to work together to make the symbol on both sides of the secret plan align . Once this is done , the Lord can unlock the room with the lever , using the same compounding as the gate .

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Finally , it ’s time to leave the castle ofWe Were Here Toovia an lift . But there are more lever tumbler to pull first . One is settle in the way to the left hand of the entry to the elevator sleeping accommodation . Another wait on the top floor , near the passing . The last is at the bottom of the elevator shaft - drop onto the roof of the elevator to see it as the elevator come down . With all lever pulled , The Lord and Peasant - teammates , married person in offense , participant 1 and player 2,the only characters in the gameto get sequester to - can tantalise the elevator to the top flooring , where they will see the gateway to freedom . Or , if the Lord does not pull all the lever , one histrion has to stay behind to channelize the wheel at the bottom of the elevator spear while the other player escapes , likewise to the first game .

We Were Here Toois a capital court to its predecessor , We Were Here , while also building on the effective facet of that game . The mystifier are more complex and require better communication , the art have clearly gotten well , and there ’s a path for both player to elude this time . While the tense melancholy tincture of the first game still persists , We Were Here Tooproves that Total Mayhem Games learn as they go and listen to their fans . thespian of co - op puzzle gameswill sure enough retrieve themselves enjoying this game and the series as a whole .

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We Were Here Too Lord

We Were Here Toois useable on Steam and Playstation 4 .

We Were Here Too Hall

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