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leave the Gungeonis a spinoff toEnter the Gungeon , but it ’s a platformer . With its invariably jump guns , some of the guns are practically useless , but others make a immense impact . Dodge bullets and take out bosses to make it out of the Gungeon active .
Exit the Gungeon has four start characters to choose from : The Marine , The Pilot , The Convict , and The Hunter . Each character has pros and gyp , as well as bonuses that are unique to them . In addition to the first four “ Gungeoneers ” , there are three unlockable secret character . larn more about the starting Gungeoneers and how to use them to unlock the unavowed character .
Exit the Gungeon: The Marine
The Marine has the least amount of variance in playstyle . He begin with a part of armor , making him more durable than other quality . The Marine ’s set out artillery , the Marine Sidearm , has a in high spirits clip size and fervency rate . His bonuses are Military Training ( high-pitched accuracy and warm reload times ) and Supply Drop ( an ammo drop in emergencies ) .
Exit the Gungeon: The Pilot
The Pilot has a large variance in playstyle . His jump weapon , Rogue Special , ( low damage and dim reload ) and Crossbow ( extreme range ) compensate for each other . The Pilot ’s bonuses are Trusty Lockpicks ( consumption on any locked physical object except for NPC cells ) and Disarming Personality ( purchase point for a keep down price at any shop ) . Hidden Compartment also yield 10 % extra ammo with all guns and cave in The Pilot two active compartments .
Exit the Gungeon: The Convict
The Convict can deal high amount of damage , but she has a short - image . Her starting weapons , Budget Revolver ( fast fire charge per unit ) and Sawed - Off ( powerful with a short - range ) make her a severe opposer . The Convict ’s bonuses , Enraging Photo ( at once reloads the furnished artillery ) and Molotov ( sets an area on fire ) are very knock-down .
Exit the Gungeon: The Hunter
The Hunter is a very resourceful fictitious character . Her starting weapon system is the Rusty Sidearm , which fires faster when manually pulling the trigger . The Hunter ’s bonus is The Dog , which has a 5 % chance to dig up a pickup after clearing a way , and he will skin at Mimics .
Exit the Gungeon: The Bullet
Beat the game once with any type to unlock The fastball . His starting weapon system , Blasphemy ( locks him in melee combat and destroys bullets ) and Live Ammo ( grant immunity to contact damage ) , set players up for a unparalleled experience . Blasphemy launches sword projectiles at opposition when The Bullet is at full wellness . His incentive , drop , makes block enemy harmless .
Exit the Gungeon: The Cultist
Beat the game with all of the four main Gungeoneers to unlock The Cultist . In Enter the Gungeon , The Cultist could only be played during two thespian Co - Op . His fillip , Banana Jam Hands , increases the focal ratio of a weapon variety . He can also flip used guns at enemy .
Exit the Gungeon: The Robot
Beat the biz with the four main Gungeoneers and The slug to unlock The Robot . He starts with the Robot ’s Right Hand , Coolant Leak , and Battery bullet train . Instead of health , The Robot has armor . He can not get ahead any wellness , and when he is arrive at he loses armor that may call for to be purchased back in the store . Pieces of junk give it a damage increase , so destroying bureau in the search of debris may be the way to go . Robot ’s Right Hand has high damage and reload time , and Battery Bullets double gun truth and make it immune to electrified body of water . Coolant Leak can put out flak or electrify an surface area .
Now that you ’ve unlocked all of the characters in outlet the Gungeon , you could master it with different weapons and bonuses .
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passing The Gungeonis useable on the Nintendo Switch eShop and PC / Steam .