The Elder Scrolls V: Skyrim

The best part aboutSkyrimis the number and multifariousness of quests available to the player from the very onrush of the game — although getting oneself totally lose doing the little missions is one of the most common side - effects of a world this massive . All seeking have at least some amount of backstory validating their universe , whether it ’s a farmer complaining about tempestuous animals or Jarls about Dragons .

There are many quests inSkyrimthat go on for well long menstruum of in - secret plan time , but this does n’t necessarily mean that they are windy or uninteresting . On the other bridge player , there are several others that   are n’t one-half as draw out , but they could have possibly made the narrative that much more interesting if reach out .

Not Long Enough: Forbidden Legend

As one of the most rewarded commission in the plot , " Forbidden Legend " requires the player to obtain the three broken piece of music of The Gauldur Amulet , and later on weld them back together to obtain a great cost increase in the early stage .

Although the Dragonborn deny across the whole region and pores through multiple grave , the precision of the gameplay , the fantastic blend of mystifier and combat , as well as the fascinating plot make this pursuit far too short for how cracking it is . Aside from the namesake jewellery bit , there are various weapons , treasures , and legerdemain stave uncommitted to collect during the course of this junket .

Too Long: A Return To Your Roots

Deep within the bowels of Skyrim lies the underworld that ’s known as Blackreach , an ancient Dwemer city that seems to flourish infinitely outwards . Not only is the Dragonborn unable to see their surroundings clear , but there are also foreign small critters lurking around every street corner .

In " A Return to Your root " , the role player is expected to acquire an obscure subtype of the common Nirnroot ( the Crimson variant , to be specific . ) If that ’s not operose enough , the seeking is only mark complete when 30 of them have been garner — a exploit that take time of day   in realtime .

Not Long Enough: The House Of Horrors

The hope of fulfill Molag Bal is not as terrifying as the process itself ( but in a good agency , like watching a thriller movie . ) The Dragonborn is forced to make base choices — always enceinte fun — by killing random NPCs like the Vigilant of Stendarr , Tyranus , and the Boethiahn priest , Logrolf .

However , after a rather well-fixed battle against   a small group of   Forsworn , the player simply has to obey Molag Bal in monastic order to get the Daedric Lord ’s mace : a unparalleled weapon that allows the user to vacuum both military posture and Magicka from any opposite .

Too Long: The Thieves Guild Series

The Thieves Guild itself is one of the most controversial institutions in Skyrim ( to talk only of player criticisms . ) It has elaborate " problem " that do n’t supply too much in price of return , and most importantly , the quest can seem dull and neverending .

Most of the missions gift to the Dragonborn are too small-scale to be of any use in longterm gameplay , for illustration , Vex ’s tasks like stealing something from a specific location ( both home and business ) , place steal good to entrap someone , choose a fixed identification number of physical object , and so on .

Not Long Enough: The Mind Of Madness

This quest is one of the rare ones inSkyrimthat calculate very little on actual scrap , and a heap more onnavigating the confused remembering of Pelagius(helping the pitiable man " heal " byusing the irregular Wabbajack . )

First , there are paranoid tendencies to be resolved , immediately conform to by recurring incubus , and in the end , the Dragonborn must interact with abstractionist emotions in edict to assist Pelagius in receive past his passion issuance . The whole thing is quite simple , if one cypher out the pattern , and would have been a lot more interesting if more aspects of the consciousness were explored .

Too Long: Grimsever’s Return

In social club to convert her to get together the Dragonborn , one must sojourn all the way to the dilapidated remnants of Mzinchaleft ( yet another one of those snaky Dwemer locations . ) Going through all this endeavor , while tackling Dwarven enemy , so as to see and retrieve the useless sword of Grimsever is pointless , indeed .

Not Long Enough: No One Escapes Cidhna Mine

This quest has a rather interesting   take — the Dragonborn is hale into prison house , mislay all their stock list and has to re-start ( sort of ) from scratch , at least until culmination . Cidhna Mine is a paradoxically little country , so there is n’t much roaming around to do , but the fundamental interaction with other prisoners and the guards are specially compelling .

Madanach demands that the player murder Grisvar as a way of prove commitment to the cause , but the option is to pick out the Silver - Blood fork : assassinating Madanach and take flight the mine with the   charge obtained from the corpse . Of course , it ’s also potential to play the storyline in both way .

Too Long: No Stone Unturned

This is honestly not meant to be a full - on quest , as it would take forever to finish it if the player actually tries to pinpoint where every unmarried Unusual Gem is keep . " No Stone Unturned " works well passively , as the Dragonborn does occur into contact with the pursuit items every so often .

The problem , however , is that it ’s ridiculously hard , even statistically , to accidentally locate all the 24 Unusual Gems required to reforge the Crown of Barenziah . Not when time   can be better spenthunting dragons .

Not Long Enough: Under Saarthal

" Under Saarthal " is one of the most crucial delegacy the Dragonborn will go during the Winterhold College serial , in which   Tolfdir ’s class takes a trip to the ancient site so as to explore the place .

The participant follows   the teacher through a secret passageway , fighting off various   tiers of Draugr , solving column - themed riddles , before coming uponthe last boss , Jyrik Gauldurson . With Tolfdir ’s assist , the Dragonborn will be able-bodied to defeat the enemy , and spark a related to pursuance , " Forbidden Legend " .

Too Long: Blood On The Ice

The Dragonborn becomes a hardboiled detective ( very film noir ) when they have to name a serial grampus terrorizing Windhelm . The secret plan is certainly gripping and surprisingly goes into a great deal of forensic details , such as   analyzing rakehell spatter patterns , patrolling the bowling alley , and so on .

However , there are just too many NPC involve in this seeking , not to advert multiple execution defendant . In fact , the Dragonborn gets the court wizard , Wuunferth , falsely imprisoned until much by and by , when the real felon is found to be Calixto Corrium . Just too many twist .

NEXT : Skyrim : 20 Wild Things That Happened Between Oblivion And Skyrim

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Skyrim Quests Featured

Skyrim Quests Forbidden legend

Skyrim Quests Return Roots

Skyrim Quests House of Horrors

Members of the Thieves Guild in Skyrim all lined up.

Skyrim Quests Mind of Madness

Skyrim Quests Mzinchaleft Grimsever

Skyrim Quests Cidhna Mine

Skyrim Quests No Stone Unturned

Skyrim Quests Under Saarthal

Skyrim Quests Blood Ice

The Elder Scrolls V: Skyrim