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shade of Tsushimais only a couple of months away from its July 2020 release date , and the plot ’s director has reveal that Rockstar ’s hit open - world action - adventure gameRed Dead Redemptionwas a major inspiration for the upcomingPlayStation 4exclusive . Sony lately featured the samurai game in its latest State of Play presentment to show off the its beautiful open - world and combat .
Ghost of Tsushimais the latest secret plan from developer Sucker Punch , which also develop theInfamousandSly Cooperseries for PlayStation consoles . The studio apartment commence work on the new secret plan after it completed development onInfamous First Light . ForGhost of Tsushima , Sucker Punch has take capital lengths to make the game sense authentic , even going as far asworking with actual samurai . The game , which is also partially cheer by Japanese samurai film , also includes aJapanese voice track with English subtitlesas well as a cinema mode which makes the visuals depend like an Akira Kurosawa cinema .
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Speaking withGAMINGBible , ghostwriter of Tsushimadirector Nate Fox peach about howRed Dead Redemptionwas the biggest inspiration for Ghost of Tsushima because of its historical open - world setting , memorable character reference interactions , and immersive player movement . He said,“I would say the figure one inhalation for the rubric was Red Dead Redemption - not Red Dead 2 but Red Dead Redemption , [ sic ] - because they did such a fantastic occupation bringing the phantasy of being an outlaw cowman to life . ”
Fox also talk about how newer games likeNintendo ’s critically - acclaimedThe Legend of Zelda : intimation of the Wildalso inspire the biz , especially the way in which the title was able to inspire people to research and be creative while interact with the game ’s world , as well as authentically immerse themselves in it . intimation of the Wildfeatured animmensely open and non - linear worldthat equipped players with an array of tools to explore and interact with the universe and rewarded players for experimentation . InGhost of Tsushima , players will have to pass over the secret plan ’s mapping vialandmarks rather than waypoints , which similarly encourages them to reallyexplore its sprawling open world .
The influence ofRed Dead Redemptionand other games , such asAssassin ’s Creed , onGhost of Tsushimais pretty ostensible from the recent State of Play presentation , and it show how invested Sucker Punch is at creating a game that palpate improbably immersive and engaging . Hopefully , all the work the studio apartment has put into the game will give off . With only a distich of calendar month leave until the game last releases , it wo n’t be recollective before fans see if theadditional expect from the delayed releasewas worth it .
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