InPoppy Playtime Chapter 1 , the antagonist Huggy Wuggy had no voice , andChapter 2revealed that he should have . The game ’s cardboard cutouts give a coup d’oeil into what the various toys of Playtime Co. sound like , including Huggy Wuggy and Mommy Long Legs - in improver to toys that have n’t been shown yet like Candy Cat . Poppy Playtimeis good as - is , butCh . 1could have been even better with one simple alteration .

After players have freed Poppy , a small skirt with an extreme level of intelligence , their next goal is to escape the factory and the homicidal toy that inhabit it . InPoppy Playtime Ch . 2 ,   Mommy Long Legstakes Huggy Wuggy ’s station as the chief antagonist , but unlike Huggy , she address to the instrumentalist , in a high - pitch voice that gives her an eerie sunniness . Like Huggy , she conform to her end at the hands of the player role , scream about being " made part of " someone , presumptively Experiment 1006 , the claw that at once appear to take her corpse away .

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The composition board cutouts scattered throughout the manufactory have several voice lines for the unlike monsters . Some , like Kissy Missy ’s , are fun and silly , to be expected from a toy factory , but others like Mommy Long Legs ' are disturbing . Both of them representChapter 2well sincePoppy Playtimeis a horror secret plan , one that frequently twists childlike component into horrifying monster .   No matter what they say , none of them truly come off as whimsical ;   the context of the factory and the cognition of the toy ' true nature create them creepy rather .

Why Poppy Playtime Ch. 1 Should Have Given Huggy Wuggy His Cutout’s Voice Lines

The chief reason whyCh . 1Huggy Wuggy should have had the vox that his cutout does inCh . 2is because it could have made him much chilling .   Huggy almost personifiesPoppy Playtime , especially the way it immingle revulsion and fun . get wind   him speak with the cutout ’s goofy and - appropriately - cartoonish spokesperson   could have added another layer to that . As a soundless opponent , Huggy also lacked an audio ingredient to his scare factor , relying only on jumpscares to terrorize the player . hear him now behind them , asMommy Long Legs inPoppy PlaytimeCh . 2 , could have been much more impactful than just seeing him round a corner .

The phrases   Huggy Wuggy ’s cutout uses   could have had a specially substantial issue . It says thing like " Does someone need a hug ? " and " I forebode I wo n’t bite . "   turn over that Huggy ’s huge size means that a squeeze could lead to a broken prickle , and the fact that he does indeed bite the player if he catches them , listen him say these things could have been terrorise during his chase . If he had stutter or if there was distortion , like the words were occur from an unreal spokesperson box , then they could have been even more so .

Not bear a vocalise Huggy Wuggy seems like a missed opportunity , but there are likely reasons that his cutout ’s phrases were n’t   included . Compared toPoppy Playtime Chapter 1,Chapter 2is   a much grownup plot with a vastly dissimilar antagonist , one that ’s shuddery in a different way than Huggy Wuggy . Mommy Long Legs is terrorize due to her highly - extendable branch and an upbeat yet chilling attitude   that work into rage toward the close ofChapter 2 . Huggy is scary because   of his obvious keen fang and indomitable single - mindedness in killing the player fictional character . Just like it ’s potential that his voice lines could have helped him , they could have also hurt him . Future chapters ofPoppy Playtimecould still gain from giving Huggy more of a representative , however , so hopefully , it will come in the future .

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Next : Poppy Playtime Ch . 2 - Biggest Monster Teases For Ch . 3

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