Monster Train

Monster Train , a newdeckbuilding roguelike , let role player pick from 5   unique   clan of Monsters to board the Boneshaker wagon train . As only 2 of them are unlocked at the start , many players ought to familiarize themselves with The Awoken   for their misstep on the rails .

Related : Monster Train : How to Utilize the Hellhorned Clan

Alongside the Hellhorned , the Awoken are one of the 2 clans uncommitted to new players at the start . These plant - like entities come from the Wildwood wood and are splendid at survivability and growth . To aid become more acquainted with how this clan works , here ’s a guide that try their mechanics and use .

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Meet Monster Train’s Awoken

Awoken ’s fighter is The Sentient , a Monster be of last vines that hold restraint of the Wildwood . It ’s 2 primary upgrade deal damage whenever it regenerates health or gives it spikes . Whatever the alternative , The Sentient , and their clan as a whole , are very durable and have lots of health . However , the Sentient has no means to like a shot attack foe , as they always initiate with 0 attack . This mean that to defeat opposition , they ’ll have to swear on other means for damage .

This deck ’s standout feature is its abundance of healing spells , which complement their gamey levels of health . Their starting scorecard is Recover , a spell identity card that heals 2 price and Duncan James Corrow Grant 1 Regen . As its name imply , Regen grants health to whatever Monster its utilize to at the end of the good turn . So , the Recover spell will heal 3 total , just at different times . The Sentient ’s rejuvenate passive takes reward of this auto-mechanic , as do other Awoken Monsters , so keep an optic on Regen spells . The higher the Regen layer , the more time their passive will activate ! Having 5 Regen mean the passive would trigger once every turn until Regen die hard out . supererogatory healing is always value and improves survivability , but , like with The Sentient , it is n’t enough to live struggle ; they must be won . Enemies will always move up to the next flooring after their turn , unless they ’re a boss , and will eventually reach the Pyre if they are n’t stop . spike are one method acting the Awoken have at their garbage disposal , which terms foes whenever they strike . Unless lots of spike are build up up during the line of a scrap , they wo n’t be enough to take down gamy health foeman in the conclusion plot . call back , spike only deal harm when enemy make inter-group communication with them , so monster on the front line will make the most of them .

This clan can also increase the bit of cards dealt to the player each turn , which means more option to mould with . Or , if the Boneshaker ’s coal , or vitality , has been increase , all the drawn cards can be played during the turn . Whether   these cards give lots of healing or upgrade , certain Awoken pack of cards physique can make a hatful happen each turning ! One interesting weapon system that is meant to aid this is the Sting wit . They cover a little legal injury to enemies , but cost 0 ember to play and will increase the number of cards draw the next turn . The Sentient also has an upgrade that will increase the number of cards dealt the next turn every time they ’re pip . With these abilities , the Awoken can have a very flexible deck and very productive twist .

Monster Train, Awoken, Chamption Forge

Monster Train’s Awoken Passengers

Like with their genius , many of the Awoken monsters themselves are very bulky . The Hollow Monsters , giant golem - alike existence , put on buffs every metre they regenerate ; The Thorned Hollow gains sticker , and the Awoken Hollow gains more Attack and Health . As they require healing spells to better themselves , players will have to divvy up their healing imagination to fulfill every ‘ Rejuvenate ’ building block . It may be a wise mind to only habituate one Monster with this passive at once so that they are n’t all vying for the same resource . But if there ’s a healing enchantment that hits all allies on the story , like Glimmer , then they can both take reward of it . Another property of these Hollow Monsters that ’s worth mentioning is that once target , their maximum wellness capacity is increased significantly . If players manage to full mend them , these Hollows can have incredible survivability . With this in mind , players ought to bet out for the Restoration Detonation spell , which cure 10 health and deals 5X the wellness find to the enemy in the front ( 5 health recuperate would deal 25 impairment ) . As the Hollow Monsters have passel of health to go back the right way from the get - go , they make excellent use of this card . specially if the card is upgraded at a smithy to heal more !

There are 2 , frailer , Awoken Monsters that stand out at grapple hurt ; the Animus of Speed which can strike before the enemy , and the Animus of Will that always hits 3 time . Due to their low health , they are best place behind the bulkier monsters in the participant ’s deck , like the Sentient . If they ’re given buff to their attack , whether through upgrades or spells , they can deal meaning damage to party boss . The Awoken deck of cards also occur with the Channelers , little wraith fellows that are n’t very helpful in fighting but grant passive bonuses . The Edge Prior , for instance , will lower all healing spells to cost 0 on its floor . They also only take up 1 capacity , letting them be easy place on most story , but are unbolted during Awoken level - ups . When each clan strain a high enough score , they level up and unlock new cards .

The Awoken will always make for an excellent ally tribe thanks to their healing spells ; all Monsters will take terms , so all Monsters will perchance want healing ! These healing spells synergize specially well with some of the Stygian Sea Monsters , who take in incentive every sentence a spell is used on their floor . In addition , Awoken Thorns pair will with Stygian ’s Frostbite , which deals damage to the foe at their remnant of their turn based on how much Frostbite they ’ve accumulated ( It functions similar to poison in other strategy games ) . When enemies suffer from frostbite every act and get wound by spikey thorn for their every attack , the accumulating impairment stack up big - meter !

Monster Train, Awoken, Cards

Next : Monster Train Review : Reinventing Deck Building Roguelikes

Monster Trainis Available for PC and Nintendo Switch .

Monster Train, Awoken

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