Metro
Ghost of Tsushimadrew a lot of attention when Sony let on the Guiding Wind , a lineament that process as a unlined accusative marking , without taking players out of the experience . It ’s sure enough an interesting mind , and a adept manner to practice the environment to cue in players rather than abstract icon . However , Ghost of Tsushimaisn’t the first game to do something like this .
TheMetrogames , and in particularMetro : Last Light , have used a similar system of rules to aid guide players toward objectives . TheMetrogames have always put a lot of accent on immersion , tying many of its features and UI elements into the actual reality , like the clipboard Artyom uses as a map .
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WhileGhost of Tsushima’ssystem is probably quite different , it ’s interesting to look back at theMetrogames and see how similar feature of speech have been used in the past . Here ’s howMetro : Last Lightused guiding wind .
Metro’s Lighter Uses a Guiding Wind Type of Feature
The lightsome plays an integral function in everyMetrogame . It illuminates dreary areas , can be used to light torches , sunburn wanderer webs , dismount the fuse on grenades , and more . InLast Light , however , the light help channelise the way toward Artyom ’s next aim . The wind will foul up the light flame in whichever direction players take to direct to find the next objective , create a smart immersive tool . While the flame shows the way , it ’s technically the steer that ’s guiding player , just like inGhost of Tsushima . A YouTube videoby Arbybearshows the lighter in action .
Unfortunately , Metro Exodusdidn’t hold back this feature as the scale and range were much declamatory thanLast Light . The continuation alternatively opted for a more stock open - mankind objective mark glide slope . Still , it ’s clear thatMetro : Last Lightwas ahead of its time , and the guiding wind on the lighter is just one example of the details put into the game .
Metro : Last Lightis available for PS3 , PS4 , Xbox 360 , Xbox One , Nintendo Switch and PC .
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