Metal Gear Solidis commend as a tense stealth action game that would lay the cornerstone for many stealth games that would follow , but music director Hideo Kojima had big plans for the game ’s smallest creatures : rats . Metal Gear Solidtitles have always featured animals throughout their history , from the Wolfdogs ofMGSto the seagulls that terrorize protagonist Raiden ’s balance onMetal Gear Solid 2 : Son of Liberty ’s Big Shell . Metal Gear Solid 3 : Snake Eaterwould go on to expand this particular facet of the game , with a myriad of wild animals that Snake could encounter ( and consume ) although player may struggle to get their hands on a copy , chip in thatMGS2&3were remove from digital fund .

The rats that seem onMetal Gear Solid ’s Shadow Moses island ended up being a jolly workaday summation to the game , although there was a hidden codec call Snake would receive should he gun down too many of them . Director Hideo Kojima in the beginning had other plans for the gnawer though ,   none of which   would   go on to make it into the final version of the plot . Said plan would ’ve part fromMGS ' stealth roots , while at the same time trifle into the series ' far-out sensibility .

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In an interview cover by YouTube channelDidYouKnowGaming ? , Kojima stated " Another thing I wanted to do was attribute names to single rats , and these crumb could then be raised as pets . " before going on to say that he trust they are a " Very important component in the game . “It is n’t clear from this just how much of a part these favourite rats would have play in the biz , as it seems improbable that they could do much to assist the player in combat , although perhaps they were intended to be used as distractions or even to serve the player find vents , as reference by Snake inMetal Gear Solid 4 . With regular guess taking place over the opening of aMetal Gear SolidPS5 remaking ,   Kojima may finally be able-bodied to fulfill his original plan of serpent raising his own furry friends .

Metal Gear Solid Could Have Been A Pet Sim

Metal Gear Solid 3 & 5both went on to allow the role player to tranquilize and appropriate rats , although there is still yet to be aMetal Geartitle that allows the player to give them names . establish Konami ’s seeming lack of sake in the franchise followingMetal Gear Survive ,   the prospect looks increasingly less likely . Kojima also had other theme ’s surrounding the lowlife , as he also originally planned for them to mature in size when shot but ultimately decided it was too ridiculous and removed the Easter egg . It would seem that Kojima yield Shadow Moses Island a lot more thought than players might have realized , although that may not be too surprising devote thatMetal Gear Solidstreamers discover new glitchesto this 24-hour interval , proving that even a game as old asMGSstill hold secrets to be come across .

TheMetal Gear Solidseries is also known for including light import within the often dark storylines , but it remain hard to see just how this mechanic would have been implemented in a means that made any existent sense to the player or the narrative , give Snake ’s status as an elite soldier . The player , and by lengthiness Snake , is also in frequent contact with numerous allies via the games codec organisation , as well as having friend within the facility itself , seemingly ruling out lonesomeness as a motivation . Ultimately , it may have come down to the wide-eyed fact that Kojima liked the irony of aSnake raising stinker inMetal Gear Solid .

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Source : DidYouKnowGaming ?

Metal Gear Solid Almost Gave Snake Rat Companions Hideo Kojima Canceled Feature

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