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Outwardis an action at law - adventure RPG where musician can craft , research , and press a variety of enemies . Set in the illusion land of Aurai , the game enjoys an immersive andopen - world setupwhere musician are encouraged to set out on their own adventure and agitate any way they see fit .
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But one of Outward ’s more defining characteristic is its vehemence onsurvival mechanics . for endure in this world , player call for to memorize to keep their character fed , hydrous , and well - rested . But they also call for to keep an eye on catching diseases or other debilitating effects that can be bring on by the elements .
Sleeping & Resting in Outward
The most important affair to get used to is sleeping . Not only does sleep fill the character ’s desire to be well - rested , but sleep also allows the character to replenish their vitals ( i.e. health , stamina , and mana ) . Most vitals , especially wellness , do not replenish on their own . This have in mind unless the player has access to specific items or potions that can straightaway heal them , the instrumentalist will require to rest for get the actor eccentric back to prime form .
But even if their vital organ are perfectly hunky-dory , the eccentric still need sleep so as to satisfy their basic needs . Fail to keep the player character reference rest and they will endure from a slower stamina regeneration rate . The same goes for their mana . All of this think of the player should almost always have a sleeping detail on their person .
For beginners , this means keeping an improvised bedroll in their inventory . It can either be bought in Cierzo or crafted using 2 animal hides . More innovative players will need to induct in a tent , which will also confer the histrion character additional benefit like a simplification in stamina cost .
But sleeping also has a few other aspects to it . One is how the player can also take some time to restore their equipment . But the most notable aspect is how there is often a hazard that the player will be ambuscade by foeman while they lie . To reduce the fortune of an trap the player can prefer to stand up guard for a few minute . But another method , that is commonly not mentioned in the game itself , is to sleep near some butterfly . Yes , butterfly stroke . They are often scatter throughout the map and are seen in clump . Sleep near one of those , and the chance of trap will drop to 0 % . It is not much of an exaggeration to say that quiescence is thebest thing a player can doto fill again themselves .
Water Management in Outward
Fail to keep the player character hydrated , then they will become athirst . This will have players burning through their stamina 3 times as cursorily . Get even more thirsty and the player character will deal 25 % less damage . So try out to keep the instrumentalist case hydrated .
While there are several consumables like tea that can reduce the character ’s hunger , the best and most hydrating option is to drink H2O from a water skin . Players can find a free one in Cierzo by the water purifier . They can also be bought from merchandiser or looted off of bandits . Once a water skin is acquire , always attempt to keep it fill up . It can be filled with river water , seawater , etc . Just know that drinking water without boil it increase the prospect that the participant will shrink a disease or some other status ailment .
To avoid this , players will desire to head toward the nearest kitchen station or set up a cookery pot over a campfire . Then it is just a simple thing of selecting the water skin from the material menu and then clicking the craft button . This willproduce white water , which has no chance of collapse the player eccentric a negative effect .
Food Management in Outward
Unsurprisingly , another one of the character ’s basic needs is food . If the histrion character gets thirsty then they will begin burning through their wellness 3 times as fast . If the histrion character gets very thirsty then a 25 % damage reduction will be added onto that .
While the player can simply have their character eat every edible item they find , a much serious approach is to change it into cooked food . Not only does it fulfill the player character up more , but it also lasts longer . That is to say , it does not rot as quickly .
Food has its own strength just like items do . But unlike item whose strength is determined by role , intellectual nourishment lastingness is affected by time . If enough time go through , the food item in question becomes inedible . This entail food durability is a fundamental factor in set if the player type gets fed . This is especially true if the player wants to journey to a unlike realm . Since the musician will be traveling for a lot of time in those instances , the player will desire to stock up on traveling ration . These rations are easy to make since they can be made with a variety of food items and a undivided component part of table salt . But they last for an exceptionally long prison term .
But food can be used for more than satisfying the player grapheme ’s hunger . They can also confer other benefits like increased toughness recovery or cold conditions defence . As such , beginner player are highly recommended to drop some atomic number 47 buy up some cooking recipes in Cierzo . If the actor character reference wants to falsify a meal then they will either need to use a cooking deal over a flame or use a kitchen post .
Temperature Management in Outward
Another thing to keep in mind is temperature . While there are several instance where the temperature is restrained or irrelevant , the player still necessitate to keep an eye on if their eccentric is getting either too red-hot or too moth-eaten . If the player character gets too hot then they will have to expend 50 % more stamina with each stamen - ground military action . If the histrion character gets too cold , then they will have 15 % movement speed step-down . If either condition gets too severe , then the participant character arrive at a higher risk of sign an malady or clear a penalty to their impairment output .
To manage the eccentric ’s temperature the instrumentalist has a few option . article of clothing often has either a stale weather defense paygrade or a live weather condition defense paygrade , which will permit the player to protect themselves against the element rather easily . But it may do at the cost of damage protection . In which showcase , the participant ’s salutary wager is to rely on craft item and consumables .
campfire and torches can affect the instrumentalist character ’s temperature , for instance . But if the aim is to continue take a chance , then it is advised players rely on consumables like bitter naughty tea and cactus fruit which offer cold weather resistance and hot weather resistance severally . Another choice is to figure a new area likea regional dungeonor city . metropolis often have a neutral temperature and regional dungeons often have a temperature that is different from what is found out of doors .
Diseases & Sickness in Outward
Yet another stratum toOutward ’s survival mechanics is the disease feature of speech . The main diseases are cold , indigestion , and infection . These can be abbreviate by encounter wild creature , extreme conditions exposure , drinking dirty , or eating poorly prepared food .
supply that the player bear on satisfying the player character ’s needs , these disease will eventually blow over aside on their own . Usually within several day . But to hasten the process , the thespian can also practice certain consumables like console tea and fungal cleanser . If they do n’t at once get rid of the disease , then betting odds are they will at least put the disease in niche . This will give the player graphic symbol a high chance of curing themselves of a sure disease if given enough metre . But of track , the good way to keep the player character from suffering any of these disease impression is to only avoid contracting them at all .
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Outwardis available on PC , Xbox One and PS4 .