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SomethingWeird Westeasily implements into gameplay is player involvement in the world , and the big examples of that are the way to deal with Mayor Weeks . There are a plethora of ways players can interact with the macrocosm ofWeird Westand most choices have lasting effect than can be seen when revisiting country . The brief tutorial messages that pop up during the game point this out inform players that if they go on a homicidal violent disorder at a town , the aftermath is a constant for the respite of the plot .
These option are normally last as they control the fate of Nonproliferation Center that can not be upraise like to other game most notablyElden Ring , where slaying an NPC remove them for the remainder of the game . Thedevelopers ofWeird Westpass this theme from theDishonoredseries by making every character a likely statistic . Anyone can perish inWeird Westand that includes central characters that would be seen during the later constituent of the story .
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One of the first deterrent example of killable key fictitious character inWeird Westis Mayor Weeks , a very intelligibly corrupt city manager with a expectant amount of protection at his estate . role player will meet Mayor Weeks during the playthrough as the Bounty Hunter on the hunting for her missing husband . get at Galen ’s Crossing and caput to the main gates protect by gunslinger guard duty . The electrical relay that player retrieve during oneofWeird West ’s earlier missions as the Bounty Hunterwill be used at the main gate . Show it to the sentry duty so as to be welcome in then , head inside to have a confab with the Mayor .
What To Do With Mayor Weeks in Weird West
At the beginning of the conversation inWeird West , the city manager sits at the head of the mesa when the Bounty Hunter comes in and asks for a lede on the lead for her missing husband . Mayor Weeks gives an offer : do a favor for him and then he ’ll share what he fuck . It ’s possible to jeopardize the Mayor but it still ends with a military mission , and whether theplayer accepts is of their own willing . The mission is to get the deed to some land that the city manager wants to claim from a obstinate farmer .
Accepting Mayor Week’s Mission and Seeing it Through
Accepting the mission leads to the Brush Creek Farm . During the conversation with the Fannie Merritt Farmer , he unveil that there is some interesting information that is blot out in the Mayor ’s cellar . However , even with this selective information , player can take the act by force anyway . peach to him again and select " take by force " to initiate the fight . It is also potential to spark off the fight by shooting first , similar to start combat with some of thecharacters inDishonoredorRed Dead Redemption . Killing the farmer and reave him or his wife will earn the winder to their bank burial vault , place on the 2nd base of their home where the human action can be find . Acquire the deed of conveyance and bestow it back to the mayor ’s acres .
Accepting Mayor Week’s Mission but Taking the Optional Mission
TheoptionalWeird Westmissionpops up during the conversation with the farmer . After hearing about the leverage hidden in the cellar at Galen ’s Crossing , player can either carry on to take the act by force or , head back to Galen ’s Crossing to sleuth around . Take the optional mission , go back to Galen ’s Crossing , and trick the guards at the main gate with the phony document to pull ahead entry . Inside the expanse , player can start reckon around for the basement which can be find oneself in the construction to the upper leftfield of the estate , just a piece past the cornfield . The Bounty Hunter triggers " trespassing " upon enter the area which means being seen can result in jail . Sneak into the far back and take the room to the upper left and the basement should be there behind some shelves . UsingWeird West ’s isometric camera seen in other gamesis a gravid way to position the character to not get catch by using the extra Angle and preserve an eye on patrolling enemies . Down in the basement is a captive that is locked in a cell , peck the lock and he will talk to the Bounty Hunter note Essex Mast .
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Declining the Mayor’s Mission
Declining the mission does not instantly cause a scrap as the Mayor admit the choice and ends the conversation after cause the last word . It is potential to feel more selective information without doing the Mayor ’s mission at all by sneaking back outside and to the second - floor balcony establish at the back of the sign of the zodiac . Sneak around the Mayor ’s married woman and pillage the area . It ’s possibleto find treasure likea Golden Ace of Spade , silver nuggets , coins , and Nimp Relics but more importantly , there are some documents dwell around that hint at the lead at Essex Mast . Taking this approach never open up a mission for taking the deed for Brush Creek Farm but the area can still be visited later in the game .
Kill Mayor Weeks
As a bonus choice , players can simply slay the Mayor inWeird West . Shooting the Mayor will make all the sentry duty and shooter to fight and the farmhands to panic . This fight can be easily won as enemies will lose interest if they ca n’t see the Bounty Hunter but will set on onsight if spotted . Weird West ’s strategic combat style comesinto play here as these guards are very solid . Sneaking behind them to knock them out and then finishing them off with melee attack is a comely approach without good equipment . The Mayor is frail so vote out him is comfortable , however , once he is dead player become wanted in the area for the murder . Once things calm down , head up the stairs to the 2nd floor of his sign , loot the place to get the hint for Essex Mast , and continue the storey .
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Weird Westis available for PC , PlayStation , and Xbox .