Fire Emblem: Three Houses
Fire Emblem : Three Houseshas a fortune of content . It has an incredibly flesh - out world that take four road to explore , and there ’s apparently still enough left for the recently announcedFire Emblem Warriors : Three hope . Additionally , there is tons of gameplay that is n’t even compulsory .
In addition to the main story , FireEmblem : Three Housesalso has wads of side content to experience . There are paralogues , which are tough missions that exposit on character backstory . There are also traditional side quests ; both varieties have quest thespian wo n’t want to miss .
Monastery Quests
The Monastery Quests are the most basic quests uncommitted . Their rewards unlock indispensable features , so they are deserving mentioning even if they ’re not exciting enough to place higher . It ’s also helpful for navigatingFire Emblem ’s monastery , which gradually opens up over the first month . Other features unlock these rewards on New Game + , so it ’s not necessary to do them again .
Fishing is unlock by Fresh Catch , and horticulture by Green Thumb kickoff . Share A Bite , Creative Cuisines , A Passion for Music , suffer ? Found ! and Tea Time for Two service boost relationships . acquirement can be check in Learning from the Best and Words of Wisdom . The concluding Monastery Quest is Tending to The Saints , which unlocks experience boons .
Eternal Guardian
Rhea , the archbishop of the Church of Seiros , is the gist of one ofThree House ’s unsolved mysteries . During part 2 , she ’s usually not useable . Therefore , her paralogue is introduced by the mission - bestower of the road . They ’ll tell Byleth that a hugger-mugger chamber has been retrieve and needs geographic expedition .
Unfortunately , it ’s guarded by golem . These golems are some of the toughest enemies due to their place capabilities . The quest is mostly combat and , regrettably , does n’t tell players much more about Rhea . While rewards from this paralogue are in high spirits , it ’s held down by difficulty and a lack of story .
Forgotten Hero
Paralogues commonly terminate with yield a holy token . These Heroes ’ Relics are the most powerful weapon system in the secret plan . They ’re only at full power when afford to eccentric with matching Crest . This is why they ’re ordinarily a paralogue advantage , like the sword Blutgang , which will harm anyone besides Marianne .
Mariannebelongs toFire Emblem ’s Golden Deer mansion . She ’s a shy character who ’s struggled with internal duskiness . In this paralogue , she ’s accused of transubstantiate into the Wandering Beast . Her paralogue sees her face the Beast , her ascendent , in an encounter so difficult that it holds the quest back despite concluding her arc and pay her Blutgang .
The Secret Shop & Taking Care of Business
Both these quest are essential as they unlock merchants . While there are two other merchant quests as well , these two unlock the proficient shop . Both of these quests can only be done in the Part 2 share of the story on all routes . However , they ’re less exciting than the paralogues , earning them a lower musical score .
The Secret Shop unlock Anna ’s secret shopfront which trade rarified materials . It ’s unquestionably more significant than her DLC Paralogue , which unlock her as a average unit . Taking Care of Business unlock the Dark Merchant . This character holds all sorts of item that can be forged to increase weapon office .
War for the Weak
Dedue is aFire Emblemcharacter who deserved so much better . Despite cause early prominence , he gets less screenland clip than other second - in - command grapheme . At least his paralogue , warfare for the Weak , is good . It ’s also essential for Azure Moon , as he wo n’t appear in Part 2 otherwise , reach it feel like less “ side ” pursuit and more like “ missable all-important content . ”
Dedue is a survivor of the massacre of Duskur when many of his countryman were belt down . In his paralogue , he encounters a radical of Duscur survivors fighting against Kingdom soldiers . It ’s basically unimaginable to save all of them , which becomes a sore spot for Dedue . Heartrendingly , it ’s these multitude who deliver him during Part 2 , allowing him to facilitate render Dimitri to saneness .
Rumored Nuptials
Rumored Nuptials is the paralogue portion out between Dorothea and Ingrid . It ’s one of the rarer fussy - House paralogues . Ingrid get a proposal from an upcoming noble . While Dorothea opposes it because she knows him , Ingrid decides to check it out as her family could use financial support .
Their journey takes them to the Valley of Ailell , a volcanic area , where she and Dorothea contend off the two - faced noble and take the Goddess Ring . Then , in one ofThree Houses ’ skillful LGBT+ friendly scenes , Ingrid appears to declare oneself to Dorothea . The player then receives the luck and wellness - increase Goddess Ring as well as Ingrid ’s special Battalion . The honest reward and playfulness character interactions made this one of the in effect paralogues .
The Legend of the Lake
Another cross - House Paralogue is the Legend of the Lake . This one is shared between Leonie and Lindhardt , and can only be done in Part 2 . This paralogue is a fantastic account about the Crestless Leonie exact a Hero ’s Relic despite not being guess capable , as investigator Lindhardt will state her of a Relic she can mayhap handle . Leonie will then drag him and the Professor to Lake Teutales .
At the lake , they ’ll find a gigantic draconian turtle monster . This is the Immovable One . dialog between certain units divulge cue about this monster ’s identity , but Leonie is n’t interested in that . The arm that Leonie claim from kill him , The Inexhaustible , can technically be manage by anyone , but is a stark match for her warrior spirit , which helps this persona - driven paralogue stand out .
The Forgotten
One of the good students ofFire Emblem : Three Houses , Sylvain , has a mass hide . He may act aloof , but he ’s understate his true talents . This is because he was born with a Crest , a magical emblem . His parent expend him as a bargaining chip , and his brother , Miklan , attempt to kill him over it .
Miklan is an early genus Bos and challenging him with Sylvain offers extra dialog . In Sylvain ’s paralogue , his brigand company is still raising bother and must be stopped . It ’s bittersweet for Sylvain , pull in his parents ' faith by clean his brother ’s mess , but the drama is integral to the game ’s world . Players will get the Lance of Ruin here unless they refused to return it to Rhea sooner , removing part of this quest .
An Ocean View
An Ocean View is a paralogue that can be done during Part 1 , and it should be done , as this sidequest is heartwarming and give advantage that well dominate the early game . Faculty brother and sister duo Seteth and Flayn call for the player ’s supporter in clearing out a coastal area taken by the Eastern Church . Seteth ’s wife is buried there , so it ’s personal for him .
After a fun engagement on the seaside , Seteth takes Byleth aside . It ’s reveal that the woman is Flayn ’s mother , as Seteth is in reality her father , not buddy . They had been hiding their identity , and it means a lot for the skeptical Seteth to finally reveal this . The reward is two multitude and muscular relics that can be used by anyone ; a vast spoil desirable of mellow placement .