Fire Emblem: Three Houses

Fire Emblem : Three Houseshas a fortune of content . It has an incredibly flesh - out world that take four road to explore , and there ’s apparently still enough left for the recently announcedFire Emblem Warriors : Three hope .   Additionally , there is tons of gameplay that is n’t even compulsory .

In addition to the main story , FireEmblem : Three Housesalso has wads of side content to experience . There are paralogues , which are tough missions that exposit on character backstory . There are also traditional side quests ; both varieties have quest thespian wo n’t want to miss .

Monastery Quests

The Monastery Quests are the most basic quests uncommitted . Their rewards unlock indispensable features , so they are deserving mentioning even if they ’re not exciting enough to place higher . It ’s also helpful for navigatingFire Emblem ’s monastery , which gradually opens up over the first month . Other features unlock these rewards on New Game + , so it ’s not necessary to do them again .

Fishing is unlock by Fresh Catch , and horticulture by Green Thumb kickoff . Share A Bite , Creative Cuisines , A Passion for Music , suffer ? Found ! and Tea Time for Two service boost relationships . acquirement can be check in Learning from the Best and Words of Wisdom . The concluding Monastery Quest is Tending to The Saints , which unlocks experience boons .

Eternal Guardian

Rhea , the archbishop of the Church of Seiros , is the gist of one ofThree House ’s unsolved mysteries . During part 2 , she ’s usually not useable . Therefore , her paralogue is introduced by the mission - bestower of the road . They ’ll tell Byleth that a hugger-mugger chamber has been retrieve and needs geographic expedition .

Unfortunately , it ’s guarded by golem . These golems are some of the toughest enemies due to their place capabilities . The quest is mostly combat   and , regrettably ,   does n’t tell players much more about Rhea . While rewards from this paralogue are in high spirits , it ’s held down by difficulty and a lack of story .

Forgotten Hero

Paralogues commonly terminate with yield a holy token . These Heroes ’ Relics are the most powerful weapon system in the secret plan . They ’re only at full power when afford to eccentric with matching Crest . This is why they ’re ordinarily a paralogue advantage , like the sword Blutgang , which will harm anyone besides Marianne .

Mariannebelongs toFire Emblem ’s Golden Deer mansion . She ’s a shy character who ’s struggled with internal duskiness . In this paralogue , she ’s accused of transubstantiate into the Wandering Beast . Her paralogue sees her face the Beast , her ascendent , in an encounter so difficult that it holds the quest back despite concluding her arc and pay her Blutgang .

The Secret Shop & Taking Care of Business

Both these quest are essential as they unlock merchants . While there are two other merchant quests as well , these two unlock the proficient shop . Both of these quests can only be done in the Part 2 share of the story on all routes . However , they ’re less exciting than the paralogues , earning them a lower musical score .

The Secret Shop unlock Anna ’s secret shopfront which trade rarified materials . It ’s unquestionably more significant than her DLC Paralogue , which unlock her as a average unit . Taking Care of Business unlock the Dark Merchant . This character holds all sorts of item that can be forged to increase weapon office .

War for the Weak

Dedue is aFire Emblemcharacter who deserved so much better . Despite cause early prominence , he gets less screenland clip than other second - in - command grapheme . At least his paralogue , warfare for the Weak , is good . It ’s also essential for Azure Moon , as he wo n’t appear in Part 2 otherwise , reach it feel like less “ side ” pursuit and more like “ missable all-important content . ”

Dedue is a survivor of the massacre of Duskur when many of his countryman were belt down . In his paralogue , he encounters a radical of Duscur survivors fighting against Kingdom soldiers . It ’s basically unimaginable to save all of them , which becomes a sore spot for Dedue . Heartrendingly , it ’s these multitude who deliver him during Part 2 , allowing him to facilitate render Dimitri to saneness .

Rumored Nuptials

Rumored Nuptials is the paralogue portion out between Dorothea and Ingrid . It ’s one of the rarer fussy - House paralogues . Ingrid get a proposal from an upcoming noble . While Dorothea opposes it because she knows him , Ingrid decides to check it out as her family could use financial support .

Their journey takes them to the Valley of Ailell , a volcanic area , where she and Dorothea contend off the two - faced noble and take the Goddess Ring . Then , in one ofThree Houses ’ skillful LGBT+ friendly scenes , Ingrid appears to declare oneself to Dorothea . The player then receives the luck and wellness - increase Goddess Ring as well as Ingrid ’s special Battalion . The honest reward and playfulness character interactions made this one of the in effect paralogues .

The Legend of the Lake

Another cross - House Paralogue is the Legend of the Lake . This one is shared between Leonie and Lindhardt , and can only be done in Part 2 . This paralogue is a fantastic account about the Crestless Leonie exact a Hero ’s Relic despite not being guess capable , as investigator Lindhardt will state her of a Relic she can mayhap handle . Leonie will then drag him and the Professor to Lake Teutales .

At the lake , they ’ll find a gigantic draconian turtle monster . This is the Immovable One . dialog between certain units divulge cue about this monster ’s identity , but Leonie is n’t interested in that . The arm that Leonie claim from kill him , The Inexhaustible , can technically be manage by anyone , but is a stark match for her warrior spirit , which helps this persona - driven paralogue stand out .

The Forgotten

One of the good students ofFire Emblem : Three Houses , Sylvain , has a mass hide . He may act aloof , but he ’s understate his true talents . This is because he was born with a Crest , a magical emblem . His parent expend him as a bargaining chip , and his brother , Miklan , attempt to kill him over it .

Miklan is an early genus Bos and challenging him with Sylvain offers extra dialog . In Sylvain ’s paralogue , his brigand company is still raising bother and must be stopped . It ’s bittersweet for Sylvain , pull in his parents ' faith by clean his brother ’s mess , but the drama is integral to the game ’s world . Players will get the Lance of Ruin here unless they refused to return it to Rhea sooner , removing part of this quest .

An Ocean View

An Ocean View is a paralogue that can be done during Part 1 , and it should be done , as this sidequest is heartwarming and give advantage that well dominate the early game . Faculty brother and sister duo Seteth and Flayn call for the player ’s supporter in clearing out a coastal area taken by the Eastern Church . Seteth ’s wife is buried there , so it ’s personal for him .

After a fun engagement on the seaside , Seteth takes Byleth aside . It ’s reveal that the woman is Flayn ’s mother , as Seteth is in reality her father , not buddy . They had been hiding their identity , and it means a lot for the skeptical Seteth to finally reveal this . The reward is two multitude and muscular relics that can be used by anyone ; a vast spoil desirable of mellow placement .

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In Fire Emblem Three Houses, a menu shows off the Monastery Quests availiable.

A Golem attacks in the Eternal Guardian mission in Fire Emblem.

The Wandering Beast is described in Fire Emblem Three Houses.

Byleth inquires with Anna about her secret shop.

An image of Dedue stoically gazing at the camera.

Dorothea admires a ring with a blue gem in Fire Emblem.

The Immovable unleashes a fantastic attack in Fire Emblem Three Houses.

Sylvain recieves the Lance of Ruin in Fire Emblem Three Houses.

In Fire Emblem, the green haired Seteth and Flayn stand on a beach.

Gaming

Fire Emblem: Three Houses