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TheFinal Fantasyseries has seen a countless turn of changes over the last two decades , from the leap to three-D inFinal Fantasy 7 , to the serial ' first foray into online withFinal Fantasy XI . Each Final Fantasy biz seek to wreak something unique to the table , andFinal Fantasy 9is no elision .
After the more sci - fi ingredient ofFinal Fantasy 7and8,Final Fantasy 9was a comeback to the series ' classic roots . Despite that , it tried plenty of new idea in the gameplay section , like the innovative equipment system tie to advancement . The most interesting idea inFinal Fantasy 9 , however , come with Active - Time Events .
Related:10 Hidden Details You Never Noticed About Final Fantasy 9
The ATE organization allowed player to see optional event as the story progressed , and it help oneself open a sense of exfoliation to the overall story and world . Strangely , Final Fantasyhas never used something similar in subsequent entries , and withFinal Fantasy 9celebrating its 20th day of remembrance , the series by all means should .
Final Fantasy 9’s ATE System Did Wonder For World-Building
fighting - Time Events were separated into two different category , mandatory I that players had to watch and optional events . ManyFinal Fantasygames , and JRPGs in general , have a kind of laser - focal point on the principal party and result that happen to them . Oftentimes side type get forget about until they ’re made relevant to that main narrative again . Final Fantasy9took a different glide path , however , and made an travail to chronicle the event of side characters and check that they were n’t blank out . The mark for ATE would bulge out up on - screen as players wandered through towns or keep , and players can plainly pip the blue-ribbon button to bound into the scene . These scene do n’t last to a fault long , as each one is only a few proceedings .
Final Fantasy 9opens with the main character , Zidane , planning the abduction of Princess Garnet alongside the other members of the Tantalus Theater Troupe . As Zidane meets the other party members he leaves Tantalus behind , but they are n’t forgotten . There ’s an entire series of ATE that shows incisively what Tantalus is up to during the consequence of the secret plan , and there are point that this intersects with the main tarradiddle . Some of the optional ATEs would open up further scene , or even interpolate some of the dialog in the game . The matter that spend a penny eat so cracking is that these are warm , focused panorama that hone in on specific grapheme or locating .
Modern Final Fantasy Could Benefit From Active-Time Event
Final Fantasygames have always been story - ponderous , but it ’s dissatisfactory to see thatFinal Fantasy 9’sATE has never been implemented again , especially since some late games could really have used it . Look atFinal Fantasy XV , for model , a game that has some serious job in damage of storytelling . The bountiful problem thatXVfaces , as tell in the beginning , is that the plot has an acute laser - focus on the primary company . This entail that any world - building and narrative development is only seen if it ’s happening to the master party , for the most part . A system like ATE would have importantly helped flesh out the world of Eos and could have allow more perceptiveness into the Niflheim Empire , the city of Insomnia , Lunafreya ’s pilgrimage , and much more .
The job , of course of study , is that modernFinal Fantasygames arrive with detailed vitality and part acting , somethingFinal Fantasy 9didn’t have . Using a similar arrangement would , of row , require more work and time , but observe the scenes forgetful and fresh would aid . Optional scenes would still let players keep control of their experience , and if these view influenced the main story , it could make for an interestingFinal Fantasyexperience that make for with histrion choice .
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