GreedFall
There are lots of good RPGs out there for people who want to use magic and guns together . So many fancy RPGs on the market ( both video plot and tabletop ) nonpayment to an mediaeval illusion setting , where sword and knights abound but shooter are conspicuously absent . gratefully , there are a few RPGs likeGreedFallandPillars of Eternitywhich one dollar bill this trend , boast non - mediaeval setting where magic and monsters co - survive with Renaissance engineering science , gag - laden firearms , and stylish tricorne Hats .
Most video recording secret plan give the indication that pre - modern warfare and gun for hire are incompatible – that the moment cannon appear , tools of warfare like heavy armour , broadswords , and longbows ceased to exist along with the knight and archers who used them . However , a close-fitting facial expression at real - man history reveals how false this idea is . carom first appeared in the 13th century , during the peak of the Middle Ages , while helping hand - cannon and former matchlocks emerged around the same time as the suits of plate armor so commonly assort with " knight in shining armor . "
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It took over 400 yr for muzzle - loading guns to tardily send away the old way of fighting , so why ca n’t the same hold true for the magical phantasy worlds of video game ? A little number of absorbing fantasy RPGs search this very notion , taking place in fancied era kindred to the Renaissance and Enlightenment , often featuring a trio of combat accomplishment centered around mastering small-arm , melee weapon , and the sorcerous artistic production .
Fable 2 & Fable 3
ThefirstFablegametook place in a classic poove - tale medieval fantasy human race . Fable IIandFable III , however , take place in a setting more cognate to 17th/18th century Britain , with highwaymen and flintlock weapons live parallel to blade , primary magical spell , monsters , and villain straight out of the Grimm Fairy Tales . The lede designer of theFable Trilogy , Peter Molyneux , had a ( perhaps unjust ) reputation for over - promising on gameplay features , but the configurations of hisFablegameswere consistently witching and new open worlds with no modest amount of humour .
Pillars of Eternity I and Pillars of Eternity II: Deadfire
A phantasmal successor to classic party - based RPGs likeBaldur ’s Gate , the world ofPillars of Eternityis embroiled in a technological , ethnic , and magical Renascence where Paladins swear loyalty to body politic - land , matchlock piece are used to thrust the shield of mages , and magical technology can rein the power of the individual . The game ofPillars of Eternityoccurs in the aftermath of a spiritual fight like to the schism of Post - Reformation Europe , whilePillars of Eternity II : Deadfirehearkens to the Age of Sail , feature sailing ships , shank , and a plethora of plagiarist .
Bloodborne
A Gothic Horror take on the Soulslike musical genre , the iconic master quality ofBloodborneis a tricorne chapeau - wearing Hunter who stalks werewolf - like animate being through the haunted streets of Yharnam with a Blunderbuss in one hand and a Saw chopper in the other . Firearms inBloodborne , loaded with mystic " Quicksilver Bullets , " are in the main used to stun enemies and leave them open to melee ripostes , while magic often take the form of uncanny Rites and quasi - scientific " Hunter Tools " – a static source that calls down lightning bolts , for instance , or a rich - sea clout that summons dying stars when squelch .
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Outward
Thegameplay ofOutward , an overt world survival RPG , is design to depict the many challenges a genuine - life fantasy adventurer would confront adjudicate to survive in the wilderness . Backpacks must be expend before entering combat , food must be cured with salt to keep from molder , and flintlock pistols take a long , foresighted meter to load . hitman inOutwardwho want to fire more than one hummer per scrap must utilize " primary hummer " magical spell or transmit multiple loaded shooting iron in their pouch like an sure-enough - school Pirate .
A party - base RPG in the vein of BioWare’sDragon Agegames , GreedFalltakes pose in a magical phantasy version of the Colonial era , featuring European - coded factions seeking to explore and conquer a New World while autochthonal factions defend to preserve their self-sufficiency . According toPolygon , the three main skill trees ofGreedFallfocus around command of melee weapon , magic , and firearms , letting players combine consequence from the abilities of each tree to create alone , clever case builds . There ’s also no deficit of stylish fledge chapeau in this game for players who need to embrace their internal Musketeer .
Although most fancy options tend to ignore missile - found implements of war ( save for arrows ) these are a few of the best examples of video games which combine both guns and magic trick to create a unequalled and interesting gameplay experience .
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Source : Polygon