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EA ’s canceledStar Warsgame , codenamed Project Ragtag , would ’ve reportedly focused on heists and have player take controller of a band of villain , potentially outshiningSolo : A Star Wars Storyin the process . The form of address , which was being led by formerUncharteddeveloper Amy Hennig at the now - defunct Visceral Games , was canceled in 2017 , and there ’s talk that Hennig may be reviving the concept forSkydance ’s newStar Warsgame , which has just been late announced . There is n’t loads of entropy surrounding Ragtag , but reports have illuminated aspects of its tumultuous exploitation , include itsUncharted - style gameplay , the biz ’s circumstance , and even its persona .
Announced in the backwash of Disney giving EA sole access to theStar Warslicense in 2013 , the then untitled biz was to have focused on a group of villain adopt the events ofStar Wars : Episode IV - A New Hope . Gameplay would have reportedly involved multiple playable characters , with concept nontextual matter showing a work party comprised of several human race , a droid , and what appear to be a Falleen ( the same species as Prince Xizor ) . Although originally anopen worldStar Warsgame , with Visceral ostensibly adapting the project from a pirate plot it had been developing , Hennig ’s involvement saw it reposition to a more tale - driven , running claim in the vein ofUncharted . However , development trouble onBattlefield Hardlineand difficulty with the ill-famed Frostbite engine eventually contributed to the cancellation of Ragtag , with Hennig leaving EA a class later .
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Like many other canceledStar Warsgames , pursuit in Ragtag has remain comparatively gamy since development on it ended . Bits and piece surrounding its premise and gameplay sound compelling , and it ’s no surprise that there ’s talk of it being revived over at Skydance now that Hennig is leading the studio . The estimate of anUncharted - styleStar Warsgamepulling from plastic film likeWhere Eagles DareandThe Dirty Dozen- as Hennig reveal in a conversation write byEurogamerin 2019 - would seem like a formula for success , as the similarities between George Lucas ' saga and classical state of war epics are discernible . Star Warsis anything if not a story of underdogs , with the Rebel Alliance surmount great odds to fell the mighty Empire , and applying that approach to a band of Han Solo - esque misfits and scoundrels could have led to something special .
Ragtag Would’ve Been Like Solo: A Star Wars Story’s Best Scene
One of the better set - piece inSolo : A Star Wars Storywas the holdup on Vandor , where Han Solo , Chewbacca , and Tobias Beckett ’s crew attempt to slip coaxium from the Empire . Ragtag ’s reported heist focus - whereby players would take restraint ofmultiple protagonists similar toGTA 5 , and take different routes to achieve objectives in different way - could ’ve been like that , only more . Unchartedwas renowned for its high - stakes action dramatic event , withUncharted 2 : Among Thieves ' train episode a highlighting of the series , and Ragtag may have applied that style of foreign mission through aStar Warslens . The series is fill with rich iconography , and Lucasfilm visual creative person Doug Chiang was even imply in aspects of Ragtag ’s development , which would ’ve loan another layer of authenticity to the labor .
It ’s indecipherable as of now as to what focus Skydance’sStar Warsgame will take , but Hennig has unresolved business with the galaxy far , far away , and it would be a shame if Ragtag ’s premise was n’t to be uprise . Star Warsgames over the last decade have suffered from a famine of variety , with the lone AAA offering being FPS game in the build ofStar WarsBattlefrontor Jedi - focalise experiences withFallen Order . Not that there is n’t space for those games , or that they have n’t contributed anything worthful , but rather that it ’s time gaming once again reflected the broad scope of the franchise . Resurrecting Ragtag ’s heist story would be a unspoiled start .
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Source : Eurogamer