In the decennary since the departure ofD&D5E , Wizards of the Coast has print twenty - one   risky venture , including the late addition ofCritical Role : Call of the Netherdeep ; some featuring standalone , setting agnostical dungeons , while others   plunge the character in the lore of the world .

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While some risky venture fail to grab the community ’s attention , whether due to writing , low-pitched usage , or a failure to bring something new to the game , fans on Reddit voiced their favorites ; ones that stand out , add to the game , or otherwise stick around in the minds of participant and DM ’s alike .

Attempting to bounce off this block in CP7 of Black Belt in Trials Rising.

Curse Of Strahd

A remaking of a classic adventure , Curse of Strahdtakes players through the dark realms of Barovia in a revulsion fulfil dangerous undertaking as they work against the nominal lamia . While the sandpit format of the adventure can make it toilsome to carry , especially forDMs with a largeD&Dgroup , Redditorcaptaincowtj15still feel its the percipient top . Ravenloft , the origin of   both the setting and story ofCurse of Strahd ,   has consistently been among the fan favorite drive options , one of the few to seem in every edition of the game .

Icewind Dale: Rime Of The Frostmaiden

plant in the Icewind Dale region of the Forgotten Realms , the icy risky venture takes players through themes of horror and survival , leaning on the already present themes inherent to the frozen setting ; Redditortwoisnumberonecalls the risky venture " very atmospherical , " if a bit scattered , concenter on the grouping of community known as Ten - town as they endure the darkness , never terminate winter , hold off for the characters to put an ending to it .

Tales From The Yawning Portal

In the words of Redditorstraightdmin , Tales of the Yawning Portalis " a bunch of the most highly order classic adventures . " While the set of seven escapade can be viewed and used individually , the book is presented as an adventure that can be move from floor 1 to as in high spirits as the mathematical group wants to go .   save in an ambiguous crusade setting , the Koran includes suggestion on how to desegregate it into any officialD&Dworld , or your own homebrew setting , making it everlasting to try out out some ofReddit ’s bestD&Dhomebrew classes .

Waterdeep: Dragon Heist

Waterdeep : Dragon Heisttakes players through an urban adventure in the Forgotten Realms titular metropolis look for a cache of amber . The first of two adventure modules in theWaterdeepstoryline , the module is succeeded byWaterdeep : Dungeon of the Mad Mage .

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Despite the detailed verbal description the Quran introduces , Dragon Heistis often criticized for only run from levels one to five ; but as RedditorDarkstar_Aurorapoints out , part of what makes the adventure a favorite is the plethora of well set up NPC characters from Forgotten Realms lore .

Maelle from Clair Obscur with final boss

Waterdeep: Dungeon Of The Mad Mage

The second installment in theWaterdeepstoryline , Dungeon of the Mad Magetakes the fifth level adventurers from the end ofDragon Heistand motivate them through a super donjon to reach tier twenty , the only formally published room to do so . Because of the hazard the risky venture gives players and DMs to extend to the highest tier up of play , Redditors likeDizzy_Employee7459begrudgingly yield it a place at the top of the listing .

Storm King’s Thunder

tempest King ’s Thunderputs the players in the shoes of being under the shoe of Giants , an excitement in Giant society causing problem for the humanoid ’s of small size . Storm King ’s Thundertakes players through levels one to twelve as they contend with the Giants ' attempts to gain favor with their gods . Chris   Perkins   discussedthe inspiration for the module , anAD&D2E record titledGiant Craftand the social system of their company . Perkins , star intriguer of the account book , was also one ofCritical Role ’s well node characters , Shale .

Ghosts Of Saltmarsh

Similar toTales of the Yawning Portal , Ghosts of Saltmarshserves as a collection of escapade rather than a exclusive one ; Redditorstraightdmincalls it “ just a collection of classic dungeon ” while notice that “ the ones select are classic for a reason . "

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sic in theGreyhawksetting by default , the collection of classic maritime based venturer can easy be setting agnostical , carrying part from tier one to twelve if play as a concurrent campaign in whatever world the biz is being ladder in .

Oblivion Lelles shopkeeper with the docks of Anvil behind him

Lost Mines Of Phandelver

One of the most pop start adventures , RedditorBurnt_BugbearcallsLost Mines of Phandelver"really upstanding , especially as a starter adventure . " mark in the Sword Coast Region of the Forgotten Realms , the adventure carries players through the first five storey of the plot , prepare them to explore the rest of the run setting . resign as part of theD&D5e Starter Set , Lost Mines of Phandelverserves as many player ’s intromission to the secret plan ; not only does it carry a lot of nostalgia , it inspires a lot of name recognition .

Tomb Of Annihilation

Inspired by Gary Gygax ’s classicTomb of Horrorsmodule , Tomb of Annihilationtakes players through the wilderness of the Forgotten Realms , D&D ’s classic setting , searching for an artifact know as the Soulmonger . While the faculty has a reputation for character death , some have theunpopular opinion that DM ’s should letD&Dcharacters die . RedditorSweatyToeragpoints out some of the highlights of the risky venture ’s exploration , puzzle the interrogative " how can you not lie with a dinosaur and zombies infested Jungle setting ? "

Wild Beyond The Witchlight

parachute into an extraplanar adventure , The Wild Beyond the Witchlightbrings players into the unusual lands of the Feywild . The adventure , centered around the Feywild centric Witchlight Carnival , features peaceful result for every coming upon . RedditorMrTurboIcecalls the adventure " literally the upright thing from WotC I read , " but acknowledges that not everyone will fit in , saying " I can understand if combat sound or hard-core fantasy DM ’s might not like it . " Still , The Wild Beyond the Witchlighttook a brave , unique attack for an adventure , urinate it stand out among the rest of the published adventures .

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dnd curse of strahd wild beyond the witchlight

Dungeons & Dragons Strahd Cover

Dungeons Dragons Icewind Dale Rime Frostmaiden New Spells

A man leans over a pile of books from Dungeons and Dragons, while various sinister images appear behind him, including a demonic beast and the sinister glares of other humanoids.

DnD characters and enemies arranged like a movie poster, with a beholder looming in the background and a hooded figure wearing a golden gauntlet in front.

An angry bearded figure from the Waterdeep: Dungeon of the Mad Mage D&D campaign cover.

An adventurer confronts the Storm King from DnD

Dungeons & Dragons Ghost of Saltmarsh Cover showing characters in a small boat.

Dungeons and Dragons Lost Mines of Phandelver

Tomb beings with terrifying opened mouth and skeletal king motif

Dungeons & Dragons The Wild Beyond The Witchlight

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