Crucible
In a fast - pace arena shooter like Amazon Game Studio’sCrucible , the least of a player ’s concerns when choosing a character is prettiness . However , when a character is jam - packed with perks such as a crushed profile , erratic movement , stellar evasive abilities , and an real Lucy in the sky with diamonds - shooting shotgun AND just happen to make that character an objectively adorable rabbit - Arabian tea crossbreed , the splatter of cuteness can make a very complex choice just a shade easy . get into Tosca . The Chirta - brook insane genius agent of topsy-turvydom with a bad posture has come to Crucible to gather the Essence involve to earn her shoes back on her homeworld . Luckily for role player , this signify access to one very special glass cannon with shades of Rocket Raccoon , focused on using a devastating mixture of mobility , distraction , and manual dexterity to claim victory on the hostile world .
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Like all hunters in the biz , Tosca has some pro and cons in her favour . She is nimble but somewhat frail , requiring cagey and logical use of her abilities to maximize her role as a eminent DPS , close range of a function , kiting machine . This guide will explain some solid approaches to using this case , first break down her abilities and essence rise before diving into some of the ways to apply her in struggle . For a flying pace and some sneaky sabotage of the other team ’s designs , wait no further than the scourge from Chirta .
Crucible: Tosca’s Weapons and Abilities
Tosca ’s toolkit emphasize her own quick pace while obstruct the trend of the opposition . The follow is an outline of just what she bestow to abide in conflict
Acid Shot : Tosca ’s primary weapon is the deadly Acid Shot shotgun - character artillery . Each puff of the trigger sends 7 pellets in a 2 meter spread up to a max range of 125 meters ( though the scathe starts to fall after about 18 - this is a scattergun after all . Each shot does 2 - 4 harm on impact , with an additional 7 - 14 Lucy in the sky with diamonds damage over the following 12 instant . This mean a thumping 126 damage in a individual attempt . The key for this artillery is to remember that the initial hit is not the moolah and butter of the weapon - the trickling , on-going caustic essence means that redact a piece of time between hit is not the last of the world .
Adhesive Alpha : The second damage dealing tool in Tosca ’s pocket is the Adhesive Alpha , a grenade - similar substance that the Chirt can confound in a high bow up to 31 meters . After a 10 2nd delay , the projectile will burst forth , dealing 75 damage to any character unfortunate enough to get the substance stay put on them and between 25 - 75 damage in the smother 4 meters . Additionally , those murder by the grenade will be slowed . This is a great tool for determining the gait of an engagement - Tosca is already fast , make her more or less a blur to slowed foe .
winking : Arguable the central power for Tosca , Blink leave Tosca to teleport 12.5 meters in the direction the role player is aiming - even through obstacles . The character starts being able to harbour up to two charges of the power with a cooldown of 4 seconds to review spent uses . Blink is what moves Tosca from warm to notably fast - the abbreviated recharge and vast public-service corporation mean that player should keep a digit on the shift key and not be too precious about using the power .
Electro - Cloud : While Tosca ’s speeds allow her get into trouble quickly , the Electro - Cloud let her get out just as dexterously . Using the ability releases a 10 - metre all-embracing smoke screen that breaks detection and blocks the view of fight players . Though it has a brawny 30 second recharge time , the ability can be essential in generate Tosca and her team out of a baffling situation or plainly sewing some strife around a cardinal objective .
X - Ray Goggles : Thought a bit more situational than her other abilities , Tosca ’s X - Ray Goggles can provide some much - need spotting in a crowded landscape . This ability outlines enemies blot out behind obstacles within 50 meter in front of Tosca . As a scouting tool , this is ideal for getting the jump on foeman and planning out approaches , avoiding potential lying in wait as a team moves through the mathematical function .
Crucible: Tosca’s Essence Upgrades
Though her basic abilities are square , essence ascent to a large line of work of rounding Tosca out , replete in some weaker spots , and allowing player to emphasize the capableness needed for taking on unlike roles in the squad .
Level 1
Smuggler ’s Compartment : Increase Tosca ’s starting number of medkits to 3 and maximum number to 5 . Very helpful in making up for her relatively low health .
Blink Booster : Increases the distance of Blink to 15 metre . Not a huge rise , but just enough to give that extra tonic in mobility .
Finish Them!:Transforms up to 80 harm that would be done over clip into quick equipment casualty . Since the Acid Shot mean Tosca will almost always be up close , this boost can be a game - auto-changer in wet fights .
Level 2
Medical Mastery : Increases med kit usage focal ratio by 25 % . Synergizes very well with Smuggler ’s Compartment , and can ensure Tosca ’s survival in a pinch .
Level 3
Rappi - Shot Stabilizer : Increases the Acid Shot ’s rate of fire and lessening kickback by 20 % . Though it may not voice like a luck , continue a steady aim and putting out a few more rounds can be absolutely deathly .
Z - Ray lense : Increases the kitchen stove of the X - Ray Goggles ability to 65 m and makes it a 360 - point spoke rather than a directional power . This is a massive boost in visibility and can become the tide for a team combat in heavily mist terrain .
Alpha Spill : In plus to the burst damage , this upgrade causes Adhesive Alpha to make a lasting area that slows opposition apparent movement by 20 % and does 10 damage every 0.25 minute . enceinte for double down on slowing upshot and chopping up tract around a single-valued function .
degree 4
Multi - shoot down Blink Vest : increase the number of Blink Charges to 3 , pumping up Tosca ’s already impressive mobility and name Blink more or less always on hand .
Level 5
Explosive Teleport : Boosts Blink by leaving a 6 - meter extensive explosion in its wake that blinds opposition for 0.25 - 1.75 mo . Essential in taut escapes and , if place well , a potential abbreviated but beneficial advantage for in a team combat .
Isochronal Cloud : Increases the number of Electro - Cloud charges to 3 and reduces cooldown by 9 seconds , but cuts down on the sizing of the cloud themselves . It empty the use of the ability a fleck more versatile at the cost of diminishing its scope .
Crucible: Tosca Tips & Tricks
As mentioned throughout , speed is always going to be key for meet Tosca . Her tiny skeleton and hopping movements accentuate her pace , making her harder to hit than many other characters even brush off her movement - based ability . This f number allows Tosca to take many positions on offense ; she can be equally in effect in leading a bursting charge , drawing enemy flack with frenzied motion and well - timed cloud cover , or read a more measured , tactical approaching by circulate around the foeman squad and marking them up with X - Ray Goggles before charge in for the kill . Blink is the catalyst for both of these scheme : drive full advantage of the ability to toss off out of impairment ’s fashion , appear behind enemy , or even bounce right into and out of cover ( especially remembering the power to blink right through it ) makes Tosca the ideal hit and course fighter .
The heavy downside of Tosca is her frangibility . specially given her proclivity for blasting into the centre of combat , her relatively stingy wellness and inclination to take out fervor make her at risk nearly the entire fight . The healing abilities can get the best this to a stage - especially using the Smuggler ’s Compartment and Medical Mastery upgrades in unison - but will not eliminate the risk entirely . Mobility involve to be backed up with some spacial awareness : when prepare an blast with Tosca , keep in mind some possible departure routes and attempt to fend off being overwhelmed in the passion of battle .
None of this is to say that Tosca needs to be a lone wolf . Her sight and misdirection ability can make her a groundwork to team push . block off in - routes with Alpha splatter and blinding clouds can easily create a funnel shape of the foe team , seeable with the utilisation of X - Ray help . Tosca can be a dangerous pathfinder and a strategical topsy-turvydom causer , making a messiness of the field in a way that gives the edge to her entire team .
Next : Crucible : How To dally as Bugg ( Character Guide )
Crucibleis available now on PC .