The developer ofBlack Myth : Wukongrevealed that its pick for a continuous shot photographic camera style was directly inspired byGod of War . The most recentGod of War , liberate back in 2018 , was a stylistic variety from the series ' beat ‘em up root . One important   change was that the entire game had no photographic camera cut , giving it the visual aspect of being one uninterrupted shot .   It was a feature that had a huge issue on the storytelling of the game and leave players feeling like a fly on the rampart throughout the epic campaign .

Black Myth : Wukongwas recently announcedwith a 13 - minute gameplay trailer on YouTube . It has   skyrocket in popularity , with the trailer   being see over   4.5 million times already . Fans are emotional aboutBlack Myth : Wukong’sDark Souls - flair combatand its engaging delineation of Taiwanese mythology . The   game ’s story is based on the classic Chinese novelJourney to the West , following the main character Sun Wukong , or The Monkey King , on his legendary adventure . The game ’s developer , Game Science Studio , has only   been lead developer on   one other secret plan , calledArt of War : Red Tides , a real time strategy game inspired byStarcraft 2 .

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accord to   translations of an audience post   by industriousness analystDaniel Ahmad , the idea for a single shot photographic camera was taken directly fromGod of War , which is   one ofBlack Myth : Wukong ’s inspirations . The gameplay seen in the preview is actually playable , but is nowhere close to being done . Even though it already looks good , there is still more work planned on many of the animations , environments , and armed combat characteristic record in the house trailer . Game Science Studio also has a lot of ambition for the game , with plans for this to be the first in a serial . The studio wants to add in capital punishment , hard difficulties , and giant monster fights beforeBlack Myth : Wukongis ready for release .

Game Science Studio is not a large developer , with only 30 people presently work on the plot , but it ’s looking to acquire even more during maturation . If all goes consort to plan , the studio saysBlack Myth : Wukongaims to be China ’s first AAA gaming rubric . This is the second time that Game Science Studio has work on a game base onJourney to the West , but the first time   as the main developer .

Black Myth : Wukonglooks similar toGod of Warin more than one aspect , and it ’s easy to see the intake in the gameplay trailer . The combat has a interchangeable feeling , even if it is a little secretive toDark SoulsthanGod of War . Its story of a   paladin fighting through their own mythology is alsovery exchangeable toGod of War ,   and plainly the camera option is the same . One of the giving differences is thatGod of Warhad   over 300 people working on it for years before it was let go . Sony had a team 10 time the size of Game Science Studio , and they had it from the beginning . It will be interesting to see how a much smaller squad tackles the same ocular storytelling issues , or how quickly Game Science Studio grows to take hold of up . Either way , this first bit of gameplay shows that majuscule things can be require .

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Source : Daniel Ahmad

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Sun Wukong after boss battle in Black Myth_ Wukong

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