Most veteran devotee are aware of the Game Boy Advance ’s heavy - strike classic likePokémon , Final Fantasy , The Legend of Zelda , the wrapping ofMariogames , and more . However , a secret plan console as successful during its time as the Game Boy Advance is restrict to collect some hidden gems along the way .

The voting community atRankerput together a list of their most underrated GBA title . As look , the list contains a salmagundi of deep cuts from that epoch across a emcee of dissimilar musical genre , lay out from RPGs , run - and - heavy weapon , platformers , and more .

Gunstar Super Heroes

Publisher Sega and developer Treasure’sGunstar Super Heroeswas a lam - and - gas pedal action plot released in 2005 . The plot was well - pick up at the fourth dimension , and it was the solitary continuation to the 1993 Sega Genesis originalGunstar Heroes .

While the game sadly did n’t sell well , its positive response was thanks toSuper Heroesfleshing out the fight system of its original , including a supercharge meter , switching between weapon types , and streamlined controls . Its story takes property directly after the events of the final boss ' defeat fromHeroes .

Kuru Kuru Kururin

In another short - inhabit secret plan serial publication , Kuru Kuru Kururinwas a puzzle plot that launch in Japan , Europe , and Australia in 2001.Kuru Kuru Kururineventually image a release in North America much later on as a Wii U Virtual Console title in 2016 .

player take control of a chopper they have to navigate through a series of mazes without touching the walls , all the while ensure   its direction and the level of swiftness . It was a solid puzzle gamefor pulling off an piquant gameplay loop with such a simple premise , and while it did n’t elaborate beyond this internationally , Kuru Kuru Kururindid breed two Japan - undivided sequels on the Game Boy Advance and GameCube .

Dynasty Warriors Advance

TheDynasty Warriorsgames   is a long - operate Nipponese hack - and - gash series , and even though the serial is mostly jazz now through its crossover spinoffs ( Persona 5 Strikers , Hyrule Warriors , Fire Emblem warrior , etc . ) , they ’re still remembered fondly by longtime fans . Players typically take on the role of a fighter in Chinese story take on hordes of enemies at a time .

However , Advancewas admittedly   one of the moredivisive entries in theDynasty Warriorsseries . Critics did n’t take to the water - down enumeration of opposition on screenland at a time ( sure as shooting limit by the GBA ’s engineering ) , while others   appreciated its solid instant replay value .

Astro Boy: Omega Factor

Based on the beloved manga classicAstro Boyby writer Osamu Tezuka , Omega Factoron the Game Boy Advance was a beat-‘em - up once again developed by Treasure as well as with Hitmaker . The plot features a server of unlike story arcs from across Tezuka ’s canon works on the enfranchisement .

Players control the nominal automaton character as he flies and uses high - power punch and rush to get the better of enemies , with other features involving NPCs to boost Astro ’s stats and an EX bore to apply a particular attack . Astro Boy : Omega Factorwas praised for its charming and close art style and thrill action .

Tactics Ogre: The Knight Of Lodis

The classicOgre Battleseries of tactical RPGs inspiredone of the greatestFinal Fantasygameson top of being a landmark of the subgenre in its own right . manoeuvre Ogre : The Knight of Lodiswas intended to be the hand-held replacement of the IP after spending most of its   chronicle   on abode consoles like the Super Nintendo and PlayStation .

Its account was treat as more standalone while retaining the classic visual presentation that made it iconic . While the gameplay is notably hard , The Knight of Lodis ' depth in strategic armed combat bestow to its strong response .

Lady Sia

Lady Sia , developed by RFX Interactive , was another one - off biz that could n’t manage a sequel . The actor takes on the role of the nominal Lady Sia in a illusion world that pay court to characters like She - Ra from thePrincesses of Powerseries   and Xena from theXena : Warrior Princessfranchise .

Lady Siareceived moderately lukewarm reviews , with review article commending the game for blending platforming element fromthe care ofMariowith action / beat-‘em - ups , but critique it for its true diverse set of abilities being unintuitive to   control feed the restrictive story design . The game had a sequel in the works but was scrub when Take - Two Interactive purchase out their publisher .

Boktai: The Sun Is In Your Hands

Boktai : The Sun is in Your Handis a rather inventive activeness RPG . It may not stand toe - to - toe with the many great RPGs that the Game Boy Advance host , but it was still well - receive on its own merits . The story follows a vampire hunter name Django who uses a Solar Gun to force out beams of sun at his enemies .

Boktaireceived positive reviews overall , but perhaps the most noteworthy view of the game is how it used a forcible swooning sensing element on the game ’s cartridge as an in - secret plan mechanic . It take in igniter to encourage role player to act in direct sunlight to shoot Django ’s weapon . The secret plan lead to two sequel on the GBA , with the third being a Japan - exclusive .

The Legendary Starfy

Nintendo and developer Tose’sThe Legendary Starfyseries has sweep   five games , with the last one   having released on the Nintendo DS in 2008 . However , only that last plot in the series find its way of life outside of Japan .

The Legendary Starfywas the first biz in the platforming series , and it was originally meant to put out on the Game Boy Color . The titular Starfy finds himself lose in the ocean after a villain escaped his Magic Jar and was let open upon the ocean ’s denizen . Players will trip multiple worlds and their substages in activity - platforming gameplay .

Car Battler Joe

Car Battler Joemight be the most creative game on Ranker ’s list of GBA games give its unique mash - up of genres . The secret plan is part action RPG , part vehicular combat game inspire by the 1985 gameAutoduel . The biz   put players in the shoes of a 16 - year - former identify Joe who needs to garner enough money to raise his machine .

Car Battler Joe ’s customization   grease monkey are what be given intemperately into the RPG elements , with the real battles claim place in a 16 - routine style set consanguine toSuper Mario Karton the Super Nintendo . This singular approach earned it a positive overall reception .

Summon Night: Swordcraft Sorcery

Part of the greaterSummon Nightseries , Swordcraft Sorceryis an action RPG that was let go betimes in the dealership ’s lifetime . It launch in 2003 in Japan and was afterwards   released in North America in 2006 .

Its story has an interesting progression system , as the secret plan is measured in 10 days . Each twenty-four hours ends with either a tournament or boss fight in the Labyrinth Dungeon . More level are step by step unlatched to research the keep further , gather materials to excogitate more weapon , interact with NPCs , and   more .

NEXT:10 Best PS4 Games Ever , According To Ranker

Miyamoto with the Switch 2 and a sad-looking Mario tipping his cap.

White Chalier from floating cemetery

Split image of Tactics Ogre and Astro Boy GBA box art.

Japanese cover art for Gunstar Super Heroes featuring the story’s characters.

Kuru Kuru Kururin promo art showing the helicopter navigating mazes.

Japanese cover art for Dynasty Warriors Advance featuring one of the game’s characters.

Astro on the title screen of Astro Boy: Omega Factor.

The title screen in Tactics Ogre: The Knight of Lodis.

Lady Sia wielding her sword with enemies in the background in the game’s box art.

Django holding up his gun to the sunlight in Boktai box art.

The titular character in the ocean in Japanese box art for The Legendary Starfy.

The titular Joe on the cover of Car Battler Joe for the GBA.

The main cast of character of Summon Night: Swordcraft Sorcery in promo art.

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